Dr Finch

Victorian Steampunk Occult Scientist

Description:

Name: Doctor Daedalus Finch
Concept: Victorian Steampunk Occult Scientist
DoB: 1874/04/14 (34) DoD: 1908/11/22 (103)

Clan: Mekhet Bloodline: Memosyne
Covenant: Ordo Dracul Oath: Dying Light
Covenant: Circle of the Crone #1409 Faction: Semiotician

“The movement of Heaven is governed by function, not divination. Numbers are the world’s language, not the mad scrawlings of holy men. The Ancients knew this, and yet we imitate them not with reason, but superstition!”


SHEET -

Attributes:
Mental (5): ¦Physical (3): ¦Social (4):
Intelligence 4 ¦ Strength 1 ¦ Presence 1
Wits 3 ¦ Dexterity 3 ¦ Manipulation 2
Resolve 4 ¦ Stamina 2 ¦ Composure 4
¦ Resilience 1 ¦

Skills:
Mental (11): ¦Physical (4): ¦Social (7):
Academics 4 ¦ Athletics 0 ¦ Animal Ken 0
Computer 2 ¦ Brawl 1 ¦ Empathy 1
Crafts 1 ¦ Drive 0 ¦ Expression 1
Gardening ¦ ¦
Investigation 2 ¦ Firearms 0 ¦ Intimidate 1
Medicine 0 ¦ Larceny 2 ¦ Persuasion 1
Occult 5 ¦ Stealth 4 ¦ Socialise 1

  1. Bloodlines ¦ ¦
  2. Cruac ¦ ¦
    (Moirai) Divination ¦ ¦
    Gematria ¦ ¦
    Geomancy ¦ ¦
  3. Moirai ¦ ¦
  4. Ordo ¦ ¦
  5. Philologi ¦ ¦
  6. Spirit Cruac ¦ ¦
  7. Spirits ¦ ¦
    Vitae ¦ ¦
    Politics 1 ¦ Survival 0 ¦ Streetwise 0
    Science 3 ¦ Weaponry 2 ¦ Subterfuge 2
    Biology ¦ ¦
    Botany ¦ ¦
    Physics ¦ ¦

Merits:
Power Stat (Blood Potency) 7 #1924
Status (Mekhet) 3
Status (Ordo Dracul) (False) 1
Status (Circle of the Crone) (True) 1 #1409

Shared Pool Danger Sense (••) 2 Direction Sense (•) 1 Dream Visions (•••) 3 #3022 11 Comp + BP Emotional Detachment (•) Asylum p50 1 Fighting Finesse (Rapier) (••) 2 Geomancer (•) S&S p99 1 #Re323/#596 Good Time Management (••) 2 Language (Etruscan) (•) 1 Language (Hebrew) (•) 1 Language (Latin) (•) 1 Language (Old English) (•) 1 Language (Ordo Sign) (•) 1 Language (Sumerian) (•) 1 Language (Wallachian) (•) 1 Language (Yiddish) (•) 1 Lordly Palette (• to •••) Ventrue 106 1 Meditative Mind (•) 1 Occultation (• to •••) Mekhet p120 3 Resources (• to •••••) 2 Retainer (Mark) 3 Staff (• to •••••) Ghouls p74 1 Security Temple Library (• to •••••) Crone p42 2 Trained Observer (• or •••) DogsWar p38 3 Shared Pool Shadow Cult (Moirai) (• to •••••) 5 1 – Occult (Divination) spec. Once per story, Wits + Occult to make a divination to get +1 to any roll that story. 3 – Learn Majesty at 6x new dots. 5 – Mekhet Dream merit, extra use if already have it. Allies (Moirai) (• to •••••) 2 Contacts (Moirai) (• to •••••) 1 Reading University Herd (Moirai) (• to •••••) 2 Retainer (Moirai) (• to •••••) 2 Shared Pool Haven (Bolthole): Location 0 Occultation Mekhet p119 0 Security 2 Size 1 Haven (Caritas): Geomantic Nexus (Manipulation) OD p202 Potency 3 Manturi 3 Size 2 Manturi 2 Geomantic Nexus (Intelligence) OD p202 Potency 2 Manturi 1 Dowd 1 Size 2 Kelly 1 Manturi 1 Location 1 Finch 1 Security 5 Finch 3 Lily 2 Size 5 Finch 2 Lily 3 Tomb (• to ••••) AncMys p67 1 Haven (Seggie House): Geomantic Nexus 1 OD p202 Potency () 2 Size - Location 2 Security 4 Size 5

Disciplines: Dots Cost Pool
Auspex 4
{Clash of Wills N/A 9 Wits + Inve + Spec + Ausp vs Reso + Stea + Obfu}
Heightened Senses N/A N/A
Aura Perception N/A 9 Inte + Empa + Spec + Ausp – Comp – Occu
Spirit’s Touch N/A 12 Wits + Occu + Spec + Ausp v Reso + BP
Telepathy 1wp 9 Inte + Soci + Spec + Ausp – Reso

Celerity 5 Coils Blood 2: Blood of Beasts Cruac 1 1vt 8 Mani + Occu + Spec + Crua 1 Blood Witness Cote p84 1 Drops of Destiny CotC p204 Dominate 2 Command N/A 7 Inte + Inti + Spec + Domi v Reso + BP Mesmerise N/A 7 Inte + Expr + Spec + Domi v Reso + BP Majesty 1 Awe N/A 0 Pres + Expr + Spec + Maje + SL – Occ Meminisse 5 Create Ties N/A N/A Dipping in the Pool N/A 13 Wits + Occu + Spec + Memi Kindred (15) – Dr Manturi, Sebastian Dand, Alice Miller, Elliot Kelly, Lilly Finch (1pt), Dawa Sangye, Thomas Hamilton, Silver (1pt), DollyMix, Gabriel Montoya, Gabriel Beckett, Vlad Tepes (1pt), Daniel Hurst. Mortals (07) – Mike (Retainer), the ‘Pedestrian’ in the Athenaum, 4 coma patients in Caritas, any mortal fed from. Dead (01) – Gregory Finlay-Sinclair Severed (01) – Charles Jones Sever Ties 1wp 11 Pres + Occu + Spec + Memi v Reso + Stam + BP Exchange of Things Past 1wp 8 Mani + Empa + Spec + Memi v Comp + BP The Thief of Minds 1wp 7 Pres + Inti + Spec + Memi v Reso + Comp + BP Obfuscate 3 Touch of Shadow N/A 11 Wits + Larc + Spec + Obfu + Occ Mask of Tranquillity N/A 13 Wits + Stea + Spec + Obfu + Occ Cloak of Night N/A 14 Inte + Stea + Spec + Obfu + Occ Resilience 1 Spoiling (#Re90/#592)1 1vt 9 Stam + Occu + Spec + Spoi v Reso + BP Intelligence

Devotions: XP
Cognition 15 #1167
Custom – #1167
{Auspex 3, Dominate 2}
Action: Instant
Cost: 1V / scene
Duration: Scene
Pull: 12 Inte + Acad + Spec + Ausp
Defence: N/A
Description: Each successes grants an additional dot of Intelligence, successes capped at lowest of (Intelligence, Academics, Auspex) and only effect mundane draws.

Cutting of the Strings 5 #3019 Source – Mekhet p109 {Auspex 4, Obfuscate 2, Initiation (Moirai) 1} Cost: 1WP Duration: Night Pull: 10 Pres + Occu + Ausp Defence: N/A Description: Any divinations concerning the character suffer a -1 penalty per success rolled. Distant Web 6 #1087 Custom – #1087 {Meminisse 2, Distant Sympathy} Cost: 1V, 1WP Duration: Scene Pull: 13 Wits + Occu + Spec + Memi Defence: N/A Description: Can use blood sympathy links beyond the normal limit of 50 miles, and to transmit their emotions or feelings to those linked to them. This does not allow them to do anything that normal blood sympathy would not, nor does it extend the reach of Meminisse ** itself. Encode Vitae 12 Source – Mekhet p109 {{Auspex 3, Obfuscate 2, Status (OD) 1} OR {Auspex 3, Meminisse 1}} Action: Extended Cost: 1wp, 1vt Duration: See text Pull: 13 Inte + Occu + Spec + Ausp Defence: N/A Description: Manteia 15 #3021 Source – Mekhet p110 {Auspex 3, Celerity 1, Initiation (Moirai) 1, Obfuscate 1} Action: Extended Cost: 1wp Duration: See text Pull: 12 Wits + Occu + Spec + Ausp Defence: v Comp + BP Description: Quicken Sight 5 Source – MET:R p214 {Auspex 1, Celerity 1} Action: Reflexive Cost: 1 Vitae Duration: Scene Pull: N/A Defence: N/A Description: 5 to WitsComposure test pool for observing moving too quickly for normal sight. Restoration of Things Lost 21 Source – Mekhet p110 {Auspex 3, Meminisse 4} Action: Instant Cost: N/A Duration: N/A Pull: 13 Wits + Occu + Spec + Memi Defence: N/A Description: Timed Message 10 #3020 Source – Mekeht p111 {Auspex 4, Celerity 1, Initiation (Moirai) 3, Majesty 1} Action: Instant Cost: 1wp Duration: N/A Pull: 9 Inte + Expr + Spec + Ausp Defence: N/A Description: Weaving the Threads 18 #1340 Custom – #1340 {Auspex 4, Meminisse 2} Cost: 1 WP Duration: Scene Pull: 9 Inte + Soci + Spec + Ausp Defence: N/A Description: Create a telepathic network between participants with a blood tie to. Penalty of (floor((n-2)/2)), where n is number of people involved.

Morality: Lost Gained
10
9
8 Malkavia – Loss of Compassion & Magical Ideation
7 1
6 1
5 * 1
4 1
3
2
1

Frenzy:
Anger Frenzy:
2 sux: Harassed by panhandler, Idiot scraps your new car.
3 sux: Insulted in public, Hours of frustration and delay.
5 sux: Reviled by someone you dislike, Betrayed by a partner in a deal,
Shot by a mugger, Loved one in danger
7 sux: Betrayed by someone you love, Lose everything you own.
10 sux: Loved one slain, Reviled and humiliated by someone you love.

Provocation aligns with your Virtue/Vice -+2 Provocation attacks your Virtue/Vice -+2 Hungry – 1 Starving – 2 Fear Frenzy: 1 sux: Lighting a cigarette. 2 sux: Sight of a torch. 3 sux: Flashbulb in the face. 4 sux: Bonfire. 5 sux: Burning building. 7 sux: Obscured sunlight. 10 sux: Direct sunlight. Fire/sunlight at a safe distance +2 Surprised by fire/sunlight – 1 Surrounded by fire/sunlight, but not immediately harmed – 1 Burned by fire/sunlight – 3 Hunger Frenzy: 2 sux: Sight or smell of blood (when Hungry). 3 sux: Taste of blood (when Hungry). 4 sux: Sight or smell of blood (when Starving). 5 sux: Taste of blood (when Starving). Has tasted vampire blood before – 1 Hungry – 1 Starving – 2 Addicted to vampire blood – 2

Equipment: Size Dur Bonus Other
Rapier 2/L 3 2(L) AP1

Other:
Virtue: Prudence
Vice: Sloth
Flaw: Lame

Health: Size(5) + Stamina(2) + Resilience (1) = 8 | | | | | | |-1|-2|-3| Willpower: Resolve(4) + Composure(4) = 8 | | | | | | – Lilly(1) + Bought(1) | | | – Moirai(1) + Bought(1) - Mmeosyne(1) 7 Vitae = Max 20, 3 / turn |S | | |H | | | | | | | | | | | | | | | | | | | | Size: 5 Defence: Min(Dexterity(3),Wits(3)) = 3 Defence (3) + Celerity (5) 8 Armour: 0 / 0 Initiative: Dexterity(3) + Composure(4) + FR = 7 Initiative (7) + Celerity (5) 12 Acting Speed = 5 Acting + Celerity (5) 10 Speed: 5 + Strength(1) + Dexterity(3) + FoF(0) = 9 Speed + Celerity(5) 28

Approvals:
Master of the Dying Light UK-UK-LR-0901-102781/#589
Provost of the Dying Light UK-UK-LR-0901-103646/#590

Notes:
Grandsire: Xavier Ellison
Sire: Beatrice Matterhorn (Serena de Catalunya y Aragon)

Titles: Pre-eminent Impartial and Cryptic Philosopher of the Penultimate Burning Hunger, and Herculean Alchemist. Philosopher of the Burning Hunger Impartial student to Architect Donnelly Scion Domus Egregori, Priscus of the Shadows

Retainer 1 (3-dots):
Name: Mike
Virtue: Fortitude Vice: Wrath

Inte 2, Stre 3, Pres 2 Wits 2, Dext 3, Mani 3 Reso 2, Stam 2, Comp 2 Acad 0, Athl 2, AniK 0 0xp 0xp 0xp Comp 2, Braw 3, Empa 1 0xp 0xp 0xp Craf 1, Driv 1, Expr 0 0xp 3xp 0xp Inve 0, Fire 1, Inti 2 0xp 0xp 0xp Medi 1, Larc 2, Pers 1 0xp 0xp 0xp Occu 0, Stea 1, Soci 0 0xp 0xp 0xp Poli 0, Surv 1, Stre 2 0xp 3xp 0xp Scie 0, Weap 2, Subt 1 0xp 0xp 0xp Specs: Brawl (Boxing), Drive (Vans), Streetwise (Gangs) Merits: Allies (Underworld) 2, Common Sense 1, Contacts (Underworld) 1, Fleet of Foot 2, FS: Boxing 1, Quick Draw (Melee) 1 (2xp), Status (Gangs) 1 (2xp) Equipment: Size Dur Bonus Cap Other Disciplines: Celerity 1, Obfuscate 1 (10xp) Morality: 5 Health: 7 | | | | | | | | Wpower: 4 | | | | | Vitae: 2 | | | Size: 5 Initiative: 5 Defence: 2 Acting: 5 Speed: 12 Celerity: 26

Retainer 2 (Moirai) (2-dots):
Name:
Virtue: Vice:

Inte 4, Stre 2, Pres 2 Wits 2, Dext 2, Mani 3 Reso 2, Stam 2, Comp 2 Acad 3, Athl 2, AniK 0 0xp 0xp 0xp Comp 1, Braw 1, Empa 2 0xp 0xp 0xp Craf 0, Driv 0, Expr 2 0xp 0xp 0xp Inve 1, Fire 0, Inti 0 0xp 0xp 0xp Medi 1, Larc 0, Pers 1 0xp 0xp 0xp Occu 2, Stea 1, Soci 1 0xp 0xp 0xp Poli 0, Surv 0, Stre 0 0xp 0xp 0xp Scie 3, Weap 0, Subt 1 0xp 0xp 0xp Specs: Academics (Research), Occult (Moirai – Divination), Occult (), Persuasion (Grant Applications) Merits: Eidetic Memory 2, Encyclopaedic Knowledge 4, A Little Knowledge 1, Good Time Management 2 (4xp), Language (Latin) 1 (2xp), Shadow Cult Initiation (Moirai) 1 (2xp), Staff (Research Assistants) 1 (2xp) Equipment: Size Dur Bonus Cap Other Morality: 7 Health: 7 | | | | | | | | Wpower: 4 | | | | | Size: 5 Initiative: 4 Defence: 2 Acting: 5 Speed: 9

Mekhet Eminence bonus:
December 2009:
1. Sharpe 5 dots in Resources.
2. Sharpe 5 dots in Herd.
3. Jonus 5 dots in Resources.
4. Jonus 5 dots in Herd.

January 2010: 1. Jonas ? dots in Retainer. 2. Jonas 1 dots in Status (Carthian). 3. Sharpe 0 dots in Retainer. 4. Sharpe 2 dots in Status (Invictus). February 2010: 1. Donaldson (NPC) 15 dots in Retainer. 2. Donaldson (NPC) 3 dots in Herd. 3. Donaldson (NPC) 2 dots in Status (Invictus). 4. Donaldson (NPC) 1 dots in Status (Daeva). March 2010: 1. Hunter 0 dots in Herd 2. Hunter 0 dots in Resources 3. Hunter 0 dots in Retainer 4. Hunter 1 dots in Status (Gangrel) April 2010: 1. Katie Crasus 2 dots in Herd 2. Katie Crasus 5 dots in Resources & 4 Luxury 3. Katie Crasus ? dots in Retainer – Tommy (Gang Leader), Marti (Ghoul), ? (Music Exec) 4. Katie Crasus 1 dots in Status (Invictus) May 2010: 1. Aethelwulf Baecer 0 dots in Herd 2. Aethelwulf Baecer 0 dots in Resources 3. Aethelwulf Baecer 0 dots in Retainer 4. Aethelwulf Baecer 2 dots in Status (Invictus) June 2010: 1. Alice 0 dots in Herd 2. Alice 2 dots in Resources 3. Alice 0 dots in Retainer 4. Alice 0 dots in Status (Unaligned) July 2010: 1. Heller 2 dots in Herd 2. Heller 4 dots in Resources 3. Heller 1 dots in Retainer 4. Heller 1 dots in Status (Invictus) August 2010: 1. Joshua ? dots in Herd 2. Joshua ? dots in Resources 3. Joshua ? dots in Retainer 4. Joshua ? dots in Status (Covenant)
Bio:

Backstory

At 1.45am on Tuesday the 14th April, 1874 Daedalus Finch was born to parents Lucian Carver Finch and Arabella Elizabeth Mayvee in London, England. His childhood was perfectly normal for the time, if a little more bloodied as the other boys at school resented his intellect and took it out in the form of beatings. He soon learnt to run away when he saw them coming, or to hide. A pattern that would latter define much of his Requiem. But we are getting ahead of ourselves.

Finch excelled at school, and went on to study at Oxford for a physics degree (obtaining a first) and then completed his PhD in the same subject by the end of 1898. After University, he continued to work in theoretical physics and around this time became first interested, later fascinated and obsessed, with the occult.

(Bullet point from here until I get a chance to flesh it out properly)

  • In the summer of 1908 he was struck down with a bout of tuberculosis, and was packed off to the family home in Whitby to recover / die.
  • Embraced 24th November 1908 while in Whitby and after being attacked.
  • Beatrice kept him prisoner for about 15 years.
  • Taught himself Ob 3, and Celerity 1 to help him escape.
  • Ran off into the countryside.
  • Lost humanity.
  • Found his way to Stafford about 10 years later.
  • Met the Archivist.
  • Joined the Ordo.
  • Upped humanity…
  • Spent next 60 years or so learning coils, expanding knowledge, etc.
  • Tracked down remains of family. His brother’s children?
  • Moved to Reading 2007 when last descendent of family did.

CHARACTER QUESTIONS (To be answered for all applications)
****
What are your character’s reason(s) to continue existing? What most motivates your character to interact with other characters? What fears, joys, or other emotions drive him or her? What are his or her goals? What is your character willing to die for?

Reasons – Finch continues to exist firstly because like most, he is afraid to die. However, on top of that, he is gripped with an icy passion (suitable for kindred who feel no real emotions) to transcend his current state and achieve whatever is waiting at the end. His personal beliefs would indicate some kind of omniscience as one merges with Ein Soph (Hebrew, literally “without end”, denoting “boundlessness” and/or “nothingness”, which is a Kabbalistic term that usually refers to an abstract state of existence preceding God’s Creation of the limited universe).

Motivations – Finch attends court (his only major interaction) primarily to observe other kindred, and make continued notes on his side research of observing how resistant the general kindred population is to change. Additionally, he has picked up along the way a number of positions that require some modicum of attendance at court, and as of yet these haven’t adversely affected his research time/efforts, so he persists in holding them until such time as change is required.
He also interacts with the Ordo on an infrequent basis. He travels outside Reading only to attend the quarterly caucuses. He does this to keep up to date on current policies, research, and threats. He also recognises that he will find it difficult to continue to progress if he becomes a recluse.

Fears – Finch fears deeply that people may prove him wrong on something, and this manifests as firstly a reluctance to share his opinion on a matter unless its clear no one else knows the subject. This can make him appear rather silent, as he finds it just easier to watch and learn (being of Clan Mekhet this comes somewhat naturally to him).
He also fears losing his mind to such a state that he can’t continue his research, or that his research is in some way destroyed. These are two of the reasons he has learnt the Ordo mental tricks for perfect memory and protection against mental intrusions (The three merits Mind of the …).
Whitby.

Joys – Joy is not a common emotion among the cold dead withered hearts of the kindred, and Finch’s is no exception. Focusing his unlife on research and academia to the degree he has, this further removes him a step from such emotions, although they stir when he achieves some breakthrough in his research or when he proves someone else wrong. These are the times he feels whatever passes for joy.

Other emotions – In recent nights Finch has felt what would best described as paternal pride as he watches his childe struggle through the start of her own requiem, and begin to pick up the habits and tricks that are required to survive. He is also pleased with her progress within the Ordo, as she begins to master the self discipline and mental rigour required to achieve successful chrysalis.

Goals – Finch’s long term goals are very simple. Transcend. He is, after all, a good little Ordo. However, his shorter term goals include such things as:

To die for – Finch is not overly willing to die for anything. He’s far too much of a coward to risk himself in such a fashion. About the only thing he’d consider doing so for is to ensure that the Ordo continues on its way towards transcendence, however he is selfish enough to want to substitute someone else in his place to try and get there himself.


How does your character interact with the mundane world? (If your character possesses any supernatural qualities, please describe how he or she avoids undue attention from ordinary people.)

For the most part, Finch does not interact with the mundane world. Due to his coils, he does not require kine to feed from and instead takes his sustenance from the animals around his haven (which is in the countryside, and thus both undisturbed and plentiful for animals). If he does have to pass through areas where the kine are, he generally uses Obfuscate 3 to pass without notice.


What faction/group does your character most feels a part of (Clan, Covenant, Bloodline, Lineage, Coterie, etc., or venue equivalent)? Why that group? How does your PC interact with that group? How does his relationship to the group affect his/her dealings with other groups he/she is a part of? (For example, if lineage is most important, how does this impact his/her views of clan and covenant?)

Currently, Finch feels most a part of his lineage than any other group.
His declining confidence in the competency of most of the Ordo Dracul in the country does not encourage him to communicate with those outside of the small group he does trust (his mentor, his childe, and some who he knows are competent).
His clan as a whole doesn’t feature highly in his unlife, as nothing seems to occur to warrant it to. He is the clan Priscus for Reading, but nothing is ever brought to his desk.
His lineage (Domus Egregoroi) on the other hand is reasonable active, and he is in communication with a number of elements there within.


How does your character help to reinforce paradigm? Does your character deviate from paradigm? If so, how does this deviation add to the global chronicle?

Finch is a reasonably paradigm consistent member of both the Mekhet and of the Ordo Dying Light. He watches quietly from the sidelines, and is never quite what he seems to be. Carefully working at being in reasonable control without having to openly take it again.
His research is devoted to working out the route to transcend the kindred condition, and to escape the Curse.


KNOWN BIOGRAPHY -
  • Name – Doctor Daedalus Finch
  • Known as – Dr Finch
  • Age – Held a gathering for his 100th deathday a couple of years ago.
  • Other ‘facts’:

Dr Finch

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